Compile Contracts
Once you have written a contract in Aztec.nr, you will need to compile it into an artifact in order to use it.
In this guide we will cover how to do so, both using the aztec-nargo
command and programmatically.
We'll also cover how to generate a helper TypeScript interface and an Aztec.nr interface for easily interacting with your contract from your typescript app and from other Aztec.nr contracts, respectively.
Compile using aztec-nargo
To compile a contract for Aztec, you need to run two commands:
- First, compile your Noir contracts:
aztec-nargo compile
This will output JSON artifacts for each contract in the project to a target
folder.
- Then, run the postprocessing step to prepare contracts for Aztec:
aztec-postprocess-contract
This command will find all contract artifacts in target
directories and process them for use with Aztec. The postprocessing includes:
- Transpiling functions for the Aztec VM
- Generating verification keys for private functions
- Caching verification keys to speed up subsequent compilations
The aztec-nargo compile
command looks for Nargo.toml
files by ascending up the parent directories, and will compile the top-most Nargo.toml file it finds.
Eg: if you are in /hobbies/cool-game/contracts/easter-egg/
, and both cool-game
and easter-egg
contain a Nargo.toml file, then aztec-nargo compile
will be performed on cool-game/Nargo.toml
and compile the project(s) specified within it. Eg
[workspace]
members = [
"contracts/easter-egg",
]
The aztec-postprocess-contract
command will process all contract artifacts it finds in target
directories within the current directory tree.
Aztec.nr interfaces
An Aztec.nr contract can call a function in another contract via context.call_private_function
or context.call_public_function
. However, this requires manually assembling the function selector and manually serializing the arguments, which is not type-safe.
To make this easier, the compiler automatically generates interface structs that expose a convenience method for each function listed in a given contract artifact. These structs are intended to be used from another contract project that calls into the current one.
Below is an example of interface usage generated from the Token (GitHub link) contract, used from the FPC (GitHub link):
contract FPC {
...
use dep::token::Token;
...
#[private]
fn fee_entrypoint_private(amount: Field, asset: AztecAddress, secret_hash: Field, nonce: Field) {
assert(asset == storage.other_asset.read());
Token::at(asset).transfer_to_public(context.msg_sender(), context.this_address(), amount, nonce).call(&mut context);
FPC::at(context.this_address()).pay_fee_with_shielded_rebate(amount, asset, secret_hash).enqueue(&mut context);
}
#[private]
fn fee_entrypoint_public(amount: Field, asset: AztecAddress, nonce: Field) {
FPC::at(context.this_address()).prepare_fee(context.msg_sender(), amount, asset, nonce).enqueue(&mut context);
FPC::at(context.this_address()).pay_fee(context.msg_sender(), amount, asset).enqueue(&mut context);
}
...
}
Read more about how to use the Aztec.nr interfaces here.
At the moment, the compiler generates these interfaces from already compiled ABIs, and not from source code. This means that you should not import a generated interface from within the same project as its source contract, or you risk circular references.
Next steps
Once you have compiled your contracts, you can use the generated artifacts via the Contract
class in the aztec.js
package to deploy and interact with them, or rely on the type-safe typescript classes directly.